COMPACT DESIGN
Readable Rooms
Each level is small enough to understand at a glance but dense enough to reward experimentation and route planning.
Jetpack is a 1993 MS-DOS platform game created by Adam Pedersen and Adept Software. Its compact maze-like levels combine precise movement, treasure hunting, route planning, enemies, traps, and the freedom of a fuel-powered jetpack.
SHORT VERSION
Collect every green emerald, survive the level, and reach the newly opened exit. The simple objective hides 100 increasingly elaborate platforming puzzles.
A Jetpack level is a self-contained maze. Ladders and ropes provide safe movement, while jetpack fuel lets the player fly through open space. Walls, breakable bricks, barriers, teleporters, and switches determine which routes are available.
The exit stays locked until every green emerald is collected. That rule forces the player to explore the entire room while avoiding Trackbots, spikes, and other hazards. Treasure adds score, but survival and an efficient route matter just as much.
COMPACT DESIGN
Each level is small enough to understand at a glance but dense enough to reward experimentation and route planning.
MOVEMENT
The jetpack opens the map vertically, while limited fuel makes every flight path and refill matter.
CREATION
Jetpack's tile-based rules and level editor made it naturally replayable long after the original campaign was complete.
JetpackDX is a faithful ground-up reimplementation created with the original author's express permission. It brings the complete classic campaign to modern browsers without requiring DOSBox, an installer, or an account.
The remake preserves the original look, feel, and behavior, then adds a visual editor, shareable community levels and campaigns, improved sound and music, verified replays, and global score and time leaderboards.